Warlords battlecry 3 patch.Patch Downloads
INSTALLATION.Patch Downloads | Warlords Battlecry Wiki | Fandom
Warlords Battlecry 3. Also known as: Belongs to Series: Warlords Battlecry. Available on: Release date: Developer: Infinite Interactive. Publisher: Enlight Software. Community sites: All patches listed are – unless noted otherwise – cumulative and . WBC3 Beta 2 – July Jul 28 Patch 25 comments. Warlords Battlecry 3 Unofficial Widescreen Patch Beta 2! Play WBC3 in widescreen and optionally windowed mode!10/10(6). 3 rows · Dec 15, · Warlords: Battlecry III – game update v – v – Download. Game update (patch) to.
Warlords battlecry 3 patch.Warlords Battlecry III – Widescreen Patch Notes
Warlords Battlecry 3 Unofficial Widescreen Patch Beta 2! Play WBC3 in widescreen and optionally windowed mode! wbc3 beta 2 – july patch. Warlords Battlecry 3 – Patch v [US, UK and Asian] The update will patch version to version WBC3 Patch. New Features. We have added a new area in the Campaign – Zhur. You can sail there from The Trarg. The Dark Elves have new graphics for their buildings. Lots of new mercenaries in the campaign (thanks CWMagee). Warlords Battlecry 3 – Patch v The unofficial WBC3 patch! Includes lots of new changes, bug fixes and a lot more. Also comes with the new High Elven buildings created by the folks over at Infinite Interactive! Install instructions: 1. Run the and extract the files where ever you want. 2.
Warlords Battlecry III – Widescreen Patch
Warlords Battlecry III – Widescreen Patch by HeyThereCoffeee
Warlords Battlecry 3 latest patch :: Warlords Battlecry III General Discussions
Back to Downloads. Unofficial Patch version 1. In addition, it also allows players to use the Steam overlay, Discord and test maps inside the editor. The game can also be launched directly with editor too!
Download 1. The biggest changes are the transfer of Generals to keep level 5, weaker Merchants and tougher Wizards, empowered Titans, the aforementioned Temple production changes and the renaming of the Snake Temple back to Dragon Temple and over a hundred new items. The Ssrathi can no longer produce most of their units at a Snake Temple. The Daemons can no longer do the same with an Infernal Temple.
Instead they get premature access to upgrades for the temple of their opposite alignment. At the temple of their same alignment, Races are able to produce units which help reduce their flaws.
Help text also incorporates all changes and any abilities which were previously hidden to other players such as Peasants costing 0. The only difference between the two is that the memory issue has been fixed and so the game can be run properly without XP Compatibility Mode. Download any to 1. It fixes issues caused by previous unofficial patches except Vampirism , nerfs Pyromancy when it’s raining and fixed a couple of unit spells such as Earthpower.
It also tweaks the Whispers of Time spell and allows spells, area of effect attacks and projectiles to cause Criticals. It does not change races, tinker with hero classes or alter units from the latest official patch. The new features it includes are extra portrait slots which can be used to insert custom portraits and an extended tile limit which allows users to play with all tilesets available without having to ‘juggle’ the files around.
Please note you’ll still need a working version of 1. It also contains the original game. This patch is a spellcasting and Undead patch. It changes the mana cost of spells, the starting mana of spellcasting units and allows and tweaks the production of the Undead at their buildings.
This wiki. This wiki All wikis. Sign In Don’t have an account? Start a Wiki. Back to Downloads Contents. Categories :. Cancel Save. Fan Feed 0 Heroes 1 Empire 2 Knight.
Universal Conquest Wiki. Changes Implemented widescreen support allowing arbitrary resolution selection. Extended arbitrary resolution support to the menus and editor screens. Separated resolutions and gamma options into their own “Display” options tab. Added a windowed mode option in the “Display” options tab. Enhancements to the game’s rendering code. You can now use things like Steam overlay with the game.
A framerate limiter has been added. This can be adjusted to any number in Options. Improved rendering pacing. Less stutterin’, more slaughterin’! Enhancements to windowed mode. The game now uses JSON files for settings instead of registry.
Allows you to directly launch your game to the editor. Added “Test Scenario” functionality. Allows you to test maps more quickly and directly from the editor! Added a neat border to menus. The editor now has a filler image between its control panel.
Small adjustments to multiplayer selection screen. Added more animal variety to the Mutate spell. Adjusted time for Retinue popup to appear. Included the lost Battle Report maps. Fixes from 1. Fixed video playback, including subtitles. Fixed various random black screens on menus.
Fixed campaign’s world map. Fixed various tooltips. Fixed various edge scrolling bugs. Fixes from Official 1. Fixed environmental sounds not playing at the start of a match.
Fixed advanced option restrictions not actually restricting production e. No Dragons mode not actually restricting dragon production. Fixed a crash relating to StratMap Minimap at the end of a game. Fixed extra large grasslands random map’s lower half being very empty. Fixed the hero ability Reave. It now has the intended effect of extra damage against large targets. Fixed Daemon heroes being associated as Good.
They are now Evil. Fixed Barbarian heroes being associated as Good. They are now Neutral. Fixed Arcane Rune not affecting the Spider Priestess. Known Issues Fullscreen mode is actually just borderless windowed mode.
You must save before you “Test Scenario” in Editor. The “Test Scenario” feature uses the current map settings and passive AI. Please adjust these to your liking and save before you test it out. Rain speed is tied to framerate. Slow performance can occur on higher resolutions. Build time 90 secs was Army setup points 6 instead of 4 Catapult – dmg, cost gold, stone was gold, 50 stone.
Resistant to Magic Dragonliche – hits was Cost gold, stone instead of gold, crystal Eagle vulnerable to electrical was fire Earth Elemental – 30 Damage was 25 , build time 70 instead of Build time 45 secs instead of Army setup points 3 was 2 Pixie – 2 set-up points instead of 3 Queen Spider – 8 armour was 5 , flagged as Swarm Spider – Cost: 20 Stone was 30 , flagged as Swarm Sprite army setup points 2 was 3 Storm Dragon – hits was metal crystal was gold crystal , resistant to electrical instead of fire, BT: was Swamp Dragon – stone crystal was gold crystal Unicorn hits was Wasp – 5 Combat was 3 , 35 Hits was 20 , 8 Armour was 0 , 5 Resistance was 10 , 12 dmg was 7 , resistant to Slashing was None.
Spelling mistakes fixed in Time Magic’s Whispers of Time text info and every instance of Sorceror has been replaced with Sorcerer Snake Dragon Temples can now produce your races’ Dragons and General instead of the Naga. Snake Temples renamed Dragon Temples. Unicorn now has 2 speech files used to have only 1 Vampirism in all forms now works Wisps now have a ‘Building Complete’ and ‘Can’t Build Here’ sound Wizards have 50 more hits The Ssrathi can no longer produce most of their units at a Snake Temple.
Barbarian Units Reaver – Cost gold metal was gold metal. BT: secs instead of Army setup points 6 instead of 5 Tempest – 40 combat was 20 , hits was , 60 armour was 30 , 60 resistance was 30 , damage was Army setup points 9 instead of 5 Grond – 60 combat was 30 , hits was , 60 armour was 30 , 60 resistance was Cost: gold, metal, stone, crystal was of each , requires 10 Army Points was 4 Hellbore cost metal, crystal was metal, crystal Iron Golem costs metal was , build time now 50 secs was Army setup points 5 instead of 4 Stone Golem – Vulnerable to Cold instead of Electrical Research Dark Dwarf Siegecraft research cost gold, metal, stone and requires keep level 3 was gold, metal, stone and no keep requirement Dark Dwarf Forge Research cost gold, metal was gold, metal and requires keep level 2 was no keep requirement Dark Dwarf Alchemists Fire Research cost crystal was crystal and requires keep level 3 was no keep requirement.
Army setup points 6 instead of 5. BT: secs instead of Dwarf Runner – 10 resistance instead of 5, 30 gold cost instead of 40 Khazrimi Guard – 7 speed instead of 4 King Khalid – 40 combat was 20 , hits was , 60 armour was 30 , 60 resistance was 30 , damage was Cost: gold, metal, stone, crystal was of each.
Lost vulnerability to piercing. Requires Library The Lion Throne – 40 combat was 20 , hits was , 50 armour was 25 , 60 resistance was 30 , damage was Exchanged resistance to fire for resistance to slashing, requires 10 Army Points was 4 White Mage – Cost: Crystal was BT: secs instead of Cost: gold, metal, stone, crystal was of each , requires 10 Army Points was 4 Moonguard – Cost: Metal 50 Crystal was Metal 50 Crystal , BT: secs instead of 75 Misc High Elf Tower has new sound Manticore has been given a sound set Knight Units Archon cost: gold, metal and crystal was gold, metal and crystal , build time 80 secs was Inquisitor – Cost: 80 Gold Crystal was 80 Gold Crystal , BT: secs instead of 80 Knight costs 50 gold, 90 metal was 70 gold, 70 metal Knight Champion cost 90 gold, metal was gold, metal Knight Lord cost gold, metal was gold, metal , build time secs was Sirian – 70 combat was 35 , hits was , 60 armour was 30 , 40 resistance was