Vega conflict commerce module.Combat Module
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Feb 06, · Check out this developer diary on the all-new Commerce Module and Daily Missions! Want more insight into what goes on behind the scenes? Stay tuned, Rebel. Category:Modules | Vega Conflict Wiki | Fandom. Just as Fandom has joined forces with Gamepedia, this wiki has joined forces with our Gamepedia equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Gamepedia. in. Apr 25, · Note: Upgrade stats can be found here. The Combat Module is the primary defense against base incursions from other rebels and various NPC factions, with the ability to equip a turret (i.e. weapon for base). Other forms of defense include The Bridge (as a final stand), Terminus Mines (Bridge III), the Fleet Bay (Bridge IV), the Ship Factory (Bridge VI) and Hangar Modules (Bridge VI). It is.
Vega conflict commerce module.Commerce Module – VEGA Conflict Wiki
11, XP. Note: 1 Premium XP defined as the amount obtained for each coin you spend. Modules Navigation Bar. Miner Rebellion Modules. Combat. The Bridge • Combat Module • Hangar Module • Terminus Mine. Production. Arms Lab • Tech Lab • Ship Lab • Ship Factory • Fleet Bay • Workshop. Resource Storage. 9 rows · The Commerce Module passively generates Coins, the premium currency in VEGA Conflict. It can. Feb 06, · Check out this developer diary on the all-new Commerce Module and Daily Missions! Want more insight into what goes on behind the scenes? Stay tuned, Rebel.
How to upgrade commerce module? :: VEGA Conflict General Discussions
Combat Module – VEGA Conflict Wiki
Note: Upgrade stats can be found here. It can only be constructed by those who have attained at least VIP Rank 1, at no other cost. Similar to Resource Miners , generated Coins can be collected by pressing the Bank button after selecting the Commerce Module. Note that this is separate from that of Resource Miners, meaning that clicking Bank on a Commerce Module will not collect resources from Resource Miners, and vice versa.
A smaller amount of XP can also be gained whenever other members of your alliance spend Coins, capped at 10, Coins spent per member per day. You can view your progress towards the next level in the Upgrade menu. Upgrades are completed instantaneously with no resource cost, but any extra XP accumulated from the previous level will be lost.
At level X, the Commerce Module can generate 25 coins per day worth around 0. This is quite a lot, considering that the Coins generated are “free”. Sign In. Jump to: navigation , search. Its coin production increases as you or your alliance spend coins.
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The Commerce Module is the economic center of your base, where merchants meet to exchange goods. Alien Modules Combat. Altairian Modules Combat. Umbra Modules Combat.