Tales of majeyal trainer.Combat training (category)
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With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century. From Tales of Maj’Eyal. Jump to: navigation, search. Thick skin: Game Version Category Type Technique: Category Combat training: Requirements Con (23, 32, 41, 50, 59) Use Mode Passive Range – Cost – Cooldown – Travel Speed – Use Speed – DescriptionCategory Type: Technique. Aug 31, · Activate the trainer options by checking boxes or setting values from 0 to 1 You do not have the required permissions to view the files attached to this post. Last edited by AlexS on Sat Aug 31, pm, edited 2 times in total.
Tales of majeyal trainer.Tales of Maj’Eyal – FearLess Cheat Engine
From Tales of Maj’Eyal. Jump to: navigation, search. Thick skin: Game Version Category Type Technique: Category Combat training: Requirements Con (23, 32, 41, 50, 59) Use Mode Passive Range – Cost – Cooldown – Travel Speed – Use Speed – DescriptionCategory Type: Technique. Aug 31, · Activate the trainer options by checking boxes or setting values from 0 to 1 You do not have the required permissions to view the files attached to this post. Last edited by AlexS on Sat Aug 31, pm, edited 2 times in total. Using Talent Points. For every character level gained, a character receives. 3 stat points ( in insane and madness game modes) that can be used to increase Strength, Dexterity, Constitution, Magic, Willpower, and Cunning.; 1 Class talent point and 1 Generic talent point that can be used to increase Class or Generic talents, respectively. At intervals of five levels (levels: 5, 10,
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Talents are all of the skills and spells your character can learn. Most are available based on your class or race , although some can be learned from escort quests or other quests. Learnable talents are divided into two broad groups: Class talents and Generic talents. Class talents are specialized skills that only specific classes may learn; Generic talents represent more general knowledge and are usually available to several classes.
Some but not all Generic talents may be purchased in stores , or acquired as quest rewards. Racial talents are also Generic. Certain equipment may bestow a talent on you, including talents not available any other way for example, Block. These talents exist only while you have the item equipped. For every character level gained, a character receives:. Talent points are used to gain new abilities and skills, or to increase to power of those skills. Most talents have requirements of character level or stats which much be met in order to train that skill further.
For example, the common talent Armour Training requires Strength 16 for level 1, Strength 26 for level 2, and on up to Strength 44 for level 5. Each talent point can be used to increase the Talent level of one particular talent. Only Generic points can be used for Generic talents, and only Class points for Class talents. Increasing the level of a talent will increase the effects of that talent, or unlock new abilities for that talent.
All talents start at zero talent level and have a maximum level of five. There are a few special exceptions to this rule. Talent categories have a mastery value applied to them, which increases or decreases the effective talent level for all talents in that category.
Your class and race will determine additional the mastery multipliers which can increase or decrease the final effective talent level – and therefore effectiveness – of your talents. For example, a Brawler has access to the Combat Training tree with a x1. One point invested in any skill in this tree will make an effective talent level of 1. With five points invested, the effective talent level is 5. Meanwhile a Berserker has a x1. With five points invested, the effective talent level for the Berserker in any of those skills would be 6.
Characters also receive 1 Talent category point at character levels 10, 20, and These can be used to learn a new talent category grey in the talent list , to increase the mastery of a known category by x0. The Cornac subrace of humans will start the game with one additional category point for the player’s free use. At characters levels 25 and 42, a character may learn Prodigies. These are separate from talents and do not cost any type of talent points. Note: There is a small possibility that earning 2 class talent points from the Alchemist Quest will prevent the quest from ever rewarding you with 2 generic points, and vice versa.
Many talents or talent categories can be acquired by characters even if they do not initially have access to them. Escort quests rewards are listed on the Escort page. Prodigies can be learned by any character that can meet their requirements. There are also special traps that are shown on the Trap Mastery page. All other means of learning talents or talent categories are detailed below:.
Talents are organized into trees or category and category types. A ‘tree’ is a set of four talents which have a similar mastery level how effective the player is with those talents and which have a similar focus. A ‘category type’ is a collection of talent trees with similar themes, usually for use by a particular class or group of classes. For example, the ‘ Chronomancy ‘ category type contains the trees: Age-manipulation, Chronomancy, Energy, Gravity, Matter, Paradox, Spacetime-folding, Spacetime-weaving, Speed-control, Temporal-combat, Timeline-threading and Timetravel.
There are three basic ways of using talents, often called “use mode”: Passive , Active and Sustained. For more details on how talents work see Talent mechanics.
From Tales of Maj’Eyal. Jump to: navigation , search. ToME Version: 1. Categories : Talents Game Mechanics. Namespaces Page Discussion. Views Read View source View history. Navigation Main page Recent changes Random page Help. This page was last modified on 17 May , at