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Street fighter for nintendo 64.Street Fighter games

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Street fighter for nintendo 64.The N64 Fighting Game Library


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The N64 Fighting Game Library – RetroGaming with Racketboy

Note from racketboy: A special thanks goes out to Ack from this roundup of the N64 fighting library. You may remember his journey through the SNES fighting collection both the good and the ugly in addition to a number of other wonderful contributions. I hope you enjoy this guide!

When people think of the Nintendo 64, fighting games are never the first thing to come to mind. In fact, they never really come up at all. In the entire N64 library, fewer than 25 titles are really fighters, and the quality of many of them is generally poor. Still, there are a handful worth playing and maybe a few more if you just love exploring the genre.

Nothing fancy, just a quick rundown. No conversation about fighters on the Nintendo 64 could come without this gem, easily one of the defining games of the console. In typical Nintendo fashion, Super Smash Bros. Instead of health bars, damage adds to a percentage at the bottom, with the higher the number the farther a character will fly when hit. Ultimately the goal is to knock all other characters off the stage, though this formula can be modified via multiple modes and gameplay options.

Go buy it now. Find Super Smash Bros. Still, it is the only way to play Killer Instinct 2 on a home console without emulation, and it did see some improvements over the arcade. Stages are fully 3D rendered, with zooming camera, and with much more in the way of options, including Team Battle.

Multiple training modes were also put in to help teach the KI system. Oh, and on a side note, raise the game speed to the highest setting, and KI Gold becomes even more intense. The first is a normal 3D fighter, reminiscent of Virtua Fighter, though for kicks you can turn on a 2D mode which does effect dodging and various moves.

The other, and arguably better, mode is a super deformed version with RPG elements, including acquiring items to make the character more powerful in combat. Characters appear in both modes. The title is generally considered one of the best N64 fighters to make the American market. The Japan-only sequel, S. Hiryu no Ken Densetsu, apparently featured a refined version of the SD segment with more characters, items, and game modes, though good luck finding it for sale. Fights are composed in arenas with pre-constructed characters, though storyline is handled in more the standard RPG fare.

Players acquire new equipment to load out their fighters, enabling varying attack means and styles. A particular favorite of mine is to use rapid fire machine guns since enemies can be knocked into combos fairly easily, though all manner of mayhem from big bombs to lighting fast bum rushes are accessible.

I really liked them, I just wish I spoke Japanese. Find Custom Robo on eBay. The plot of this game basically boils down to a bunch of kids drawing doodles that battle it out with each other in a six-button layout. The cast list is small at seven nine counting the two bosses , though incredibly diverse: everything from a super hero to an astronaut with a ray gun to a robot to a bear tank.

Yes, you read that right, a bear tank. Find Rakuga Kids on eBay. Before we begin, I suppose I should note that this is personally my least favorite of all the Mortal Kombat games, 2D or 3D. That said, there are a lot of things that Mortal Kombat 4 did right. First, it included Goro, as did all the ports of the game. Second, it brought us a new stage and extra costumes. And third, since it could use FMV for the intro, bios, and endings, it used the in-game engine to do it. The audio is great, using a lot of bass, and al speech is digitized, though it is unfortunately only in mono.

The lighting is excellent, the graphics are well designed, and the game keeps up a consistently high framerate. Control is well implemented, definitely a step up from the test case War Gods, though it still feels like a 2D Mortal Kombat in 3D. Still, a valid title, worth owning by any MK fans who have a Nintendo Motaro and Shao Kahn were given fatalities.

Chameleon was replaced by a female counterpart, Khameleon, who gets a full storyline. A new stage was added, as well as tweaks to older stages. And most importantly, three on three battles were included, allowing players to use three characters each, one after the other, to beat the snot out of each other. Still, cartridge size did require that the classic versions of many characters had to be left out. Also, the two Sub Zeros are combined and Goro and Kintaro were cut.

And audio was only used from Mortal Kombat 3 and is in horrendous quality in comparison to other ports, though all the ending themes are intact. Ultimately the point is to win battles by earning the required amount of points to move on, by doing such things as pummeling your opponent, knocking them to the ground, ringing them out, or various other techniques.

In this sense it is more like the sport-martial arts systems that have had heavy influence in the genre over the years. The continuation of the ClayFighter series brings many new characters, 3D environments, another dose of bizarre and irreverent humor, and a strange mix of styles, including a Killer Instinct Gold-esque combo system and Street Fighter style special moves, parries, and super move bars.

Arenas are big, multi-room affairs, giving plenty of space for the twelve fighters to duke it out. All the character moves are done with claymation, which is unique but leaves characters seeming stiff.

Perhaps one of the biggest pluses to the game is that both Earthworm Jim and Boogerman are playable characters. It would be the last release in the ClayFighter series. Super Robot Spirits is a Japanese-only 3D fighting game offshoot of the Super Robot Wars series, which incorporates many of the more popular mecha anime series in its universe. Super Robot Spirits also holds the distinction of being one of the worst selling N64 games in Japan, with fewer than 10, units sold.

Find Super Robot Spirits on eBay. Some consider the Nintendo 64 version superior to the PlayStation in this fully 3D futuristic game of cyborg mayhem. Above all else, it does earn its Mature rating.

Combat takes place not just on the ground in a circular arena, but also in the air, from up close to long range. Any of the eight main characters and the two boss characters one of which is playable can be dismembered or outright killed.

Dismemberment plays heavily into the control system, as buttons correspond to maneuvers with various limbs. Unfortunately, it is this control scheme that makes or breaks the game, and opinions on it are a very mixed bag. I found it enjoyable, but not so much that I keep returning to it. First, it allows the player to chose from a decent handful of characters from the show, including Joxer Ted Raimi and Autolycus Bruce Campbell. Each character features unique attacks and special moves, and the game allows four player combat.

It does experience some balance issues as well. Still, I enjoyed it. This is a Power Stone clone, through and through, though it does its absolute best to stick to the sense of humor of its namesake.

Arenas are settings from the animated series, with even the load screens looking like the cartoon title screen. Players must grab various spawning objects such as recliners or cookie jars and hurl them, go man to man with fisticuffs, or use various stage traps to deal damage to their opponents before the timer runs out. Players only start with Tom and Jerry selectable, though by playing through the game, more cartoon characters are unlocked.

Unfortunately, the amount of health players possess often makes that the only way to win a match. This is perhaps the greatest problem with the title, as four player battles would have been epic.

At the time of its release, it was incredible looking, featuring interesting character designs, nice stage detail, and water effects that were realistic for the time. The music fits the theme, and Midway was even good enough to include options to let us listen to it; I wish we could still get that in games.

A nice practice mode was included, and the game keeps a large cast. The secret characters also prove the creators had a sense of humor.

Also, the game suffers slowdown problems. Still, it does allow me to play as a chicken. This was the second Blockbuster exclusive fighting game for the Nintendo It featured a slightly different cast of characters than the mass market PlayStation release of the same game, as well as a sizable selection of mini games and individual endings for each character.

If nothing else, they could have gotten size correct. Waspinator is the same size as Rattrap, who is the same size as Tarantulas. There are better games out there, though fans of the series may enjoy it. This title was one of the last to ever be officially released on the Nintendo It does include the flagship characters of the series as well as a horde of enemies, though much of the exuberance is gone.

First off, the game operates like a bad version of Power Stone. This is especially hazardous when considering the levels are irregularly designed, leading players to become trapped or even not shown. But even when the camera does catch the action, poor particle effects can obscure the play field. The voice acting is limited to pained outbursts, and not by the actual voice actors, and the one song is the Powerpuff Girls theme.

Still, the 3D intro is pretty cool. This is the sequel to Criticom, and one of the first fighting games on the Nintendo On its release, Dark Rift was generally slammed for poor gameplay, with its graphics being the high point. The PlayStation-only Cardinal Syn is the conclusion to the trilogy. To add to the problems, character design and stage design lack anything to set the game above the pack.

This is a case of a good company, Konami, just making a bad game.

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