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Starpoint gemini 2 mercenaries.Ships & Classes

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May 12,  · This is the page for the factions of Starpoint Gemini 2. If you’re looking for the factions of Starpoint Gemini Warlords, go to SPGW Factions. The Second Gemini War of changed the system forever. Because of the reopening of the Starpoint, the Earth Empire’s fleet, led by Grand Admiral Cavurian, has retaken Carthagena and the regions around the Starpoint. Starpoint Gemini 2: Ship List using data from game v Show navigation Hide navigation. Home; Locations. System Map; Planet Info; Station Info; Ships. Ship List. Apr 25,  · Starpoint Gemini 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews I’ve read the manual saying you can hire mercenaries when your reach the rank of chief petty officer, I’ve reach the rank of the captain and have almost with the Mycaena which is the region where the Mercs hang out according to the.

 

Starpoint gemini 2 mercenaries.Where to Hire Mercenaries :: Starpoint Gemini 2 General Discussions

May 12,  · This is the page for the factions of Starpoint Gemini 2. If you’re looking for the factions of Starpoint Gemini Warlords, go to SPGW Factions. The Second Gemini War of changed the system forever. Because of the reopening of the Starpoint, the Earth Empire’s fleet, led by Grand Admiral Cavurian, has retaken Carthagena and the regions around the Starpoint. Old Stats: Price , Beam; hp, 55avg dmg, rate of fire, energy cost, range New Stats: (v) avg dmg, energy cost, range Light Weapon Gladius 10 Old Stats: Price , Beam; hp, 40avg dmg, rate of fire, energy cost, range New Stats: (v) 80avg dmg, energy cost, range Light Weapon Axis. Feb 28,  · Starpoint Gemini 2 possesses all kinds of starships, from tiny gunships to mighty Titans. Ships can be customized however you desire, and some of them are able to cloak as well. Any ship that’s larger than a fighter can be flown by the player. There’s 83 ships to choose from, and everything can be flown by you, except for the fighters.
 
 
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Ship List – Starpoint Gemini 2

You’re looking at the new ship page for the ships of Starpoint Gemini 2, if you’re looking for SGW’s ships page, go here: Ships.

Starpoint Gemini 2 possesses all kinds of starships, from tiny gunships to mighty Titans. Ships can be customized however you desire, and some of them are able to cloak as well. Any ship that’s larger than a fighter can be flown by the player. Main Article: Weapons, equipment and enhancements.

This section covers the basic aspects used to upgrade and customize your ship – primary components, weapons, equipment and enhancements. Check out the separate article which holds additional information about every item, weapon and upgrade in the game.

You can only upgrade your ship on stations and planets. Use the Drydock panel to make the wanted changes. Primary systems Power core, Shield generator, Propulsion… can only be enhanced, not changed for a completely different system. Light weapons, heavy weapons and fighter crafts are a different matter.

You can already use more than different weapon systems, ranging from light weapons such as rail guns, lasers to powerful rocket launchers that can easily force their way through the enemy’s hull. On top of that, each system can be upgraded even further to increase their rate of fire, recharge rate, damage, range and so on. With the advanced skills and perks system which is still being developed , the level of your ship’s customization becomes infinite.

Remember that you can’t obtain all ships from your starting HQ, nor that you can buy every single ship. Gemini system is filled with powerful factions, with some of them focused on the ship manufacturing. Naturally, these factions will sell unique ships, for the right price. Explore the map to find these factions and their shipyards. You will be able to equip more than different weapon systems, organized in two main groups – Light and Heavy weapons.

Light weapons have infinite ammo, but need energy to fire. Energy is a resource that regenerates quickly over time and can be affected by several modifiers – skills, equipment and so on. Heavy weapons need ammo, so be aware of that fact during the longer battles. Some of them might last for 20 or even 30 minutes, so make sure you are smart about spending your expensive ammo. Heavy weapons are, well – heavy weapons. Each type has its own advantages and disadvantages.

More info can be found in the main article about ship customization. Most of the primary components can not be replaced. However, you will be able to upgrade those components with enhancements which will affect their balance and increase their regeneration rate, range, area of coverage and so on. Equipment can be purchased on stations and planets or salvaged.

Every equipment has a limited number of charges. When all charges are spent, the equipment disappears from inventory. Equipment is not calculated into the Cargo hold capacity, but has a separate inventory also limited. Equipment can be placed into the equipment quick bar for faster use. Enhancements are special add-ons installed directly into system slots and they are linked to the slot. Replacing a weapon on a weapon battery does not remove or replace any existing Enhancements on the battery.

Every system slot can sustain only one Enhancement, but the installed Enhancement can be replaced at any time. This is important since some Enhancements are only available when player is in good standing with a faction.

Use the Shipyard panel on stations and planets to buy new ships. A portion of the value of your current ship is calculated in the transaction. You can also purchase a ship directly into your garage, if you have an empty garage slot. This will deduct the full price from your Credit account and store the new ship directly in your Garage, while you remain in command of your current ship.

When you reach a high enough Rank, you will be able to hire additional mercenaries to travel with you as your fleet. You cannot influence how those ships will be outfitted.

Their captains take care of them themselves. The player has the ability to command a fleet of up to 2 additional ships. These ships can be hired on stations and planets, and must be paid salaries on a monthly basis. The player is not able to hire additional crews from the very beginning. That ability is gained with higher ranks.

Example: If player is of rank “Commodore” Level , he can only hire captains of rank “Captain” or lower. It is important for the player to watch his Reputation with Gemini’s factions. A better reputation with a faction can unlock special options and bonuses.

The two opposite sides of the bar represent two distinct alignments: Lawful and Outlaw, with Outlaw factions belonging to the negative side and the Lawful on the positive side of the bar.

Same goes for the lawful factions, only on the positive side. Behavior of every individual faction depends on that reputation bar and specific points on it. The following example will show behavior dependency on the Reputation for Korkyra and the Rogues. Any value in between those two, the player’s relationship with Korkyra will be neutral.

As it can be seen from the above example, it’s not possible to have a good standing with all factions. There are variations, but the basic idea is the player chooses to be either lawful or outlaw.

More parameters are taken into account, but this sketch is the simplified version, suited to explain the basic principles. Sign In. From Starpoint Gemini Wiki. Jump to: navigation , search. You’re looking at the new ship page for the ships of Starpoint Gemini 2, if you’re looking for SGW’s ships page, go here: Ships Contents.

Category : Starpoint Gemini 2. Navigation menu Namespaces Page Discussion. Views View Edit Edit source History. Portals Official site Official forums.

This page was last edited on 28 February , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved. This site is a part of Fandom, Inc. Support Contact PRO. Fighters cannot be directly controlled in the game. They are controlled by the AI, or are directed by the player commands. Smallest playable ships, fast and agile with the basic weapon systems. It is a favorite among beginner space-farers.

Common upgrade of the Gunships, small enough to be agile, large enough to carry a decent firepower. Ideal for security patrols. Powerful ships that can take quite the beating. They are very frequent in both security detachments of companies and militaries in Gemini. Good firepower, frequently of the heavy weapon kind, and reasonable speed and maneuverability make this class the ideal capital ship killer.

Cruisers are capable of sustaining, but also dealing heavy damage. This class excels at long distance patrols and larger fleet battles. Together with the cruiser class, the battleship class is the most standard part of any Gemini war fleet. Great, you have a Dreadnought.

What are you waiting for, go destroy something. As their name suggests, Carriers rely on swarms of their AI fighters to wreck havoc across the battlefield. Basic ships for players who like to focus on Economy and Mining. Freighters are most common non-military vessels used for cargo transport and trade. Freighters on steroids, with enough cargo space to grind whole Asteroid fields to dust and carry their ore to markets.

As indicated by their name, Titans are the largest ships available – up to 2 times larger than the largest ships in Gemini.

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