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Spider man web of shadows concept art.Concept art during credits.

By admin on July 15, 2021 0 Comments

 

Spider man web of shadows concept art.Iron Man Video Game Concept Art Reveals Bizarre Unused Armor Design

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Bradley Fulton – 3D/2D Artist.VID GAMES: Concept Art from Cancelled Sequel to SPIDER-MAN: WEB OF SHADOWS

 

Environment art for Spider-Man: Web of Shadows. Environment art for Spider-Man: Web of Shadows. Vince Riley. Feb 01,  · Hit the jump to check out some awesome concept art from the cancelled sequel to Spider-Man: Web of Shadows! Spider-Man Web of Shadows received mediocre reviews back in , I Estimated Reading Time: 2 mins. Apr 29,  · A newly discovered piece of Iron Man video game concept art has started making the rounds on social media. have actually been intended for ‘s Spider-Man: Web of Shadows. The two games came.

 

Spider man web of shadows concept art.Iron Man Video Game Concept Art Reveals Bizarre Unused Armor Design

Environment art for Spider-Man: Web of Shadows. Environment art for Spider-Man: Web of Shadows. Vince Riley. Spider-Man: Web of Shadows concept art is digital, print, drawn, or model artwork created by the official artists for the developer (s) and publishers of the title. In , Shaba Games and Activision released Spider-Man: Web of Shadows. I was the Lead Character Artist, overseeing a team of 3 other artists, as well as giving direction to 2 different outsourcing firms in China that we contracted for the bulk of our quite substantial cast. My largest contribution to the project by far was in character concepts.
 
 
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Concept art during credits. – Spider-Man: Web of Shadows

Spider-Man: Web of Shadows
Spider-Man |

Our intention was to revisit classic Spider-Man villainy in short-story fashion, like a best-of anthology of boss fights, told in panel-by-panel faithfulness to the original comic. Venom story. In particular, I was personally interested in Mysterio. My objective was to give him gravity, and one way to do that was to pull him away from the reality of a man in a suit. Final Mysterio concept, originally created for a cancelled Spider-Man game.

Painted in Photoshop. Iteration on a Mysterio concept, originally created for a cancelled Spider-Man game. Mysterio concept detail, originally created for a cancelled Spider-Man game. This would have allowed us to get really fantastic with the Mysterio fight— Spidey could shrink to the size of an ant, fighting a tentacled serpent-demon Mysterio— anything was possible. The real Mysterio was in a VR suit, puppeteering everything from behind the curtain. Once the illusion was broken, though, he was doomed.

Incidentally, when Beenox took over the project which eventually became Shattered Dimensions I was delighted to see that they used my Mysterio concept without any changes. I was the Lead Character Artist, overseeing a team of 3 other artists, as well as giving direction to 2 different outsourcing firms in China that we contracted for the bulk of our quite substantial cast. My largest contribution to the project by far was in character concepts.

The following are small sample of my work on SM:WoS. Created for “Spider-Man: Web of Shadows. Unused concept. You are commenting using your WordPress.

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Notify me of new comments via email. Notify me of new posts via email. Main menu Skip to content. Carnage concept, painted in Photoshop. Share this: Twitter Facebook. Like this: Like Loading Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in:. Email required Address never made public. Name required. Email Required Name Required Website.

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