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Current Endgame.Where is the end game? :: Monster Hunter: World General Discussions
May 04, · Currently, Thunder Serpent Narwa functions as the final hunt in Monster Hunter Rise’s story content, however your work as a hunter is not finished as there are still many tasks and hunts to complete. Current Final Post Game Monster The story may have hit pause for now but there are still Hub Quests to be done! Aug 23, · There is no Endgame, there was never a ENDGAME in Monster Hunter – the Endgame is what u looking for your self – collect all pets, get all armors – learn all weapons – max you gear – build Sets with powerfull skills – thats how Monster Hunter work in “endgame”. Your Endgame. Edit: HR affect only chances appearing special quests as far as i know. Mar 30, · The Monster Hunter Rise endgame is the Rampage mode, where players can take down Apex Monsters to earn resources. With the planned April update, the MH Rise endgame will expand to include the new Author: Mack Ashworth.
Monster hunter end game.The Best Builds for Monster Hunter: World’s End Game – Paste
May 04, · Currently, Thunder Serpent Narwa functions as the final hunt in Monster Hunter Rise’s story content, however your work as a hunter is not finished as there are still many tasks and hunts to complete. Current Final Post Game Monster The story may have hit pause for now but there are still Hub Quests to be done! Mar 26, · Monster Hunter Rise’s ending is a bit complicated, because it doesn’t really have one. The game feels a bit too open at the end, and while it’s an issue that will likely only affect hardcore. Aug 23, · There is no Endgame, there was never a ENDGAME in Monster Hunter – the Endgame is what u looking for your self – collect all pets, get all armors – learn all weapons – max you gear – build Sets with powerfull skills – thats how Monster Hunter work in “endgame”. Your Endgame. Edit: HR affect only chances appearing special quests as far as i know.
Monster Hunter Rise doesn’t feel complete at launch
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Monster Hunter Rise doesn’t feel complete at launch – Polygon
Endgame Guide: How to Get 100% Clear | Monster Hunter Rise | MHR (MH Rise)
Side Quests and Subquests
Monster Hunter World: End Game Guide with Official Drop Percentages
When it comes to successfully slaying the creatures of Monster Hunter: World , preparation is key. These decisions might not seem all that important to begin with, but your loadout will become much more important after you defeat the final monster and unlock the wealth of extra content in the end game. Try to think of them as a template that highlights a specific niche role or strength that you can take advantage of when playing with your own weapon of choice.
The Sword and Shield commonly referred to as the SnS paints itself as a fairly vanilla weapon, but the reality is that this mundane looking combo brings a fairly powerful niche to the monster slaying table. The SnS is also the only weapon that allows you to use consumables while having your weapon drawn, so there are a few popular builds that take advantage of this combined with the Wide Range skill to run a team-wide support build for multiplayer sessions. Thanks to the maxed out Wide Range and Speed Eating skills, with this setup we can hope to achieve a fairly effective build that revolves around using consumables to help buff and heal you and your team members, keeping everyone healthy and in the fight for as long as possible.
This build also boasts a decent chance to apply paralysis to monsters too thanks to the Free Elem skill from the chest and legs, which is then also boosted by the Immobilize charm.
The meaty blade of the Monster Hunter series, Greatswords are slow but powerful with their large sweeping strikes and long windup attacks. Many people prefer to focus on dealing damage over anything else with this behemoth of a blade, which is understandable given how much damage each strike can dish out, and with a little tweaking those numbers can easily be pushed above and beyond standard limits.
The overall gist of this set is all about dishing out high numbers consistently, which is why we see boosts to critical damage here and there. We also see some quality of life improvements with the aid of Speed Eating and Sheath, since time spent healing is time you could be spending hitting the monster.
Sitting somewhere between the rapid speed of the Dual Blades and the long windups of the Greatsword, the Longsword predominantly serves as a damage dealing weapon with a reliable attack pattern causing a moderate amount of damage.
Along with the typical focus on cranking up the numbers when it comes to damage output, the Longsword is great for getting those important tail slices, and as such is usually expected to focus on the back end of most monsters where possible. Thanks to the Nergigante set bonus, you also get Hasten Recovery which will help to keep your health topped up as your continue to attack your enemy. The aim of the game for Lance users is almost always focused on defense.
We also get the important Uragaan set bonus Guard Up, which allows you to to block unblockable attacks. The Gunlance tows the line between damage and defense, often allowing for some impressive feats for those willing to wrap their head around its complex system of blasts and shells.
Not only does this give you both set bonuses from the Odogaron armor, helping to extend sharpness while also giving you stun on the first attack after unsheathing, this set also works to amplify the poison attributes of the Royal Burst Rathalos weapon.
The important thing to understand about IG is that it is one of the most modular and flexible weapons out there, offering you a number of mix and match combinations between the glaive and the kinsect to help you pair specific elements and statuses to great effect. Here we see a fairly basic build that centres on the Odogaron bonuses that help keep your sharpness up.
My current weapon of choice, the Dual Blades are versatile and can be modified to fit a couple of specific but significant roles. Thanks to their incredibly fast attack speed, Dual Blades are ideal candidates for applying status effects to monsters. Since Dual Blades hit quite regularly, maintaining your sharpness is key.
Thankfully this set generates an innate Handicraft skill of five without the aid of any extra decorations. The other significant bonus about this setup is that you unlock the Critical Element skill from the Rathalos armor set, which will augment your elemental damage whenever you land a critical hit. Since the goal of this build is to apply and ramp up elemental attacks, the ideal decorations to fill those empty slots would be things like an Expert or Critical Boost Jewel which will only serve to amplify those critical damage spikes.
These cumbersome mallets may not hit as hard as their similarly large counterparts, but they serve an important role when it comes to locking down large monsters. Since hammers deal blunt damage, they possess the unique ability to cause the stun effect when attacking a monsters head, which can help you keep it in place for extended periods. The focus with this setup is to maximize raw attack damage the damage you do with the help of Agitator, increasing your damage when enemies enrage, on top of the extra damage from the Attack Boost skill too.
In an ideal world you would want to slot in an Elementless Jewel 2 into the Diablos hammer too, but the base set will perform modestly until you manage to unearth one. If you find that monster roars are getting in the way of your assault then it could also be worthwhile to sacrifice some damage or utility in favor of an Earplugs Jewel 3 slotted into either the helmet or chest.
It comes with a number of gauges and functions, allowing you to store damage and unleash it at will, while also offering a number of technical abilities like point guards with the shield and the devastating Super Amped Elemental Discharge. With that said, this gear offers some great boosts to the Attack and Weakness Exploit skills, which will help you make the most of the those large SAED strikes. The Switch Axe is another morphing weapon that can be altered at will to change your playstyle for the situation at hand.
Here we see an innate maximized level five Handicraft skill, combined with the a few levels of Weakness Exploit, Attack up and Stamina Surge. We also get a couple of levels in the Agitator skill, which will help to bump up your damage slightly whenever a monster enrages, which happens quite frequently when hunting higher-tier monsters. Probably the most common of the ranged weapons, the Bow allows for high mobility and middling damage at the expense of fire rate.
If the Light and Heavy bowguns sit at either ends of the spectrum when it comes to damage versus speed, then the bow sits somewhere in the middle. In Monster Hunter: World bows can fulfil a number of roles, and it will ultimately depend on whether or not you want to focus on dishing out damage or doing something more technical and precise by applying statuses or aiming for hard to reach breakable areas like horns.
The biggest debate surrounding Bows right now centers on whether or not you should maximize Focus, a skill which reduces charge times. This build can also be tweaked if you want to swap out the Cera Coilbender Bow for something with an element, slotting either a Crit Element or Elementless jewel into the legs slot as needed to boost your weapon of choice.
Light Bowguns excel in dishing out moderate damage from medium to close range with little charge up, while Heavy Bowguns offer a different take that packs a bigger bunch at the cost of its rate of fire.
The Awakening charm is also important here as it will expand some of your clip sizes, allowing you to dish out more damage between reloads. Perhaps one of the most under-utilized weapons in the game, the Hunting Horn is often disregarded as an afterthought that could be filled by another damage dealing user. This is absurd of course, and the potential for Hunting Horn users to boost the effectiveness and speed at which a group of players can clear a fight is worth taking note of.
For example, with this set and this specific horn, you can easily apply a level five Earplugs buff to the entire team, which will do wonders when fighting roar-prone monsters. Andy Moore is a gaming freelancer based in the UK. Share Tweet Submit Pin.
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