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Crusader kings 2 tribal.Demesne laws

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Crusader kings 2 tribal.Casus Belli


Navigation menu.Absurdly powerful nomad -> tribal transition | Paradox Interactive Forums


Apr 01,  · Tribal Invasion This powerful CB targets a de jure kingdom but does not usurp the kingdom title. As it is an invasion, it also usurps all occupied holdings (and holdings in occupied counties), even outside the wargoal. Hi everyone. I’ve had a lot of requests from friends in real life and people on forums such as reddit requesting a new tutorial that talks about newer mecha. Aug 31,  · At game start, tribes are usually the only holding in their province. As the game progresses, rich tribal rulers may choose to build temples. Tribal rulers can construct tribes in provinces without them, e.g. after conquering land from a feudal realm. The cost is 25 prestige per empty slot in the province, and they only take a year to build.


Crusader kings 2 tribal.Tribes – Crusader Kings II Wiki

Nov 03,  · as tribal, go raiding. upgrade your personal holdings, think about if you want to go feudal or republic. #1. Adolf Rozenberg. View Profile View Posts. Nov 4, @ am. make merchant respublics. #2. khan_raider_alex. A maxed out Tribal Holding, will (if going to feudal, not merchant) have. City Walls 2. Castle Town 2. Shipyard 4. Keep 2. Barracks 2. Training Grounds 2. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Engage in courtly intrigue, dynastic struggles, and. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet.
Absurdly powerful nomad -> tribal transition

Demesne laws – Crusader Kings II Wiki

Casus Belli – Crusader Kings II Wiki

Please help with verifying or updating older sections of this article. At least some were last verified for version 3. Casus belli , abbreviated as CB , is a Latin expression meaning “case for war”. It represents a justification for war that is recognized as legitimate by other rulers and religious leaders.

The CB for the war determines the prize for victory and the price of defeat, as well as frequently determining who can participate in the war and what you need to do to win it. The rationale and reasoning for CB is that rulers of a certain religion and moral code should not be making war on one another for no reason whatsoever, as it is tyrannical and unjust.

Followers of some religions, such as the varieties of paganism, are not confined by this and can wage war on whoever they wish – though they risk holy war if they push conquest for the sake of it too far. Warfare is a primary way to expand your realm , as most CBs can give you new territory:.

You can have several CB for a single target, and each has its own goal and reward for success. You should usually choose the CB with the largest reward, although it can be to your advantage to avoid a holy war to reduce the number of possible defenders.

Multiple claim wars on a single title cause all attackers to be hostile against each other. If the target title changes hands whether due to another claim war or any other reason , the claim war will continue against the new controller! If you have a personal claim upon a title in a realm, you can push this claim to usurp the title.

A ruler with multiple personal strong claims upon a single realm can push them all at once. This lets the attacker take all claimed titles in a single war and without waiting out year truces. You can also push a single claim on behalf of any of your courtiers or vassals.

You cannot press claims for women against agnatic titles. Upon winning, the person you were pushing the claim for will gain this title and their opinion of you will increase by If the claimant was unlanded and the claim is on a higher title, they will also usurp a county from the target, and their opinion of you will increase by a further Note that if you push a claim that is outside your de jure lands for someone who is not already your vassal or a member of your dynasty, they will not become your vassal upon taking the title.

Thus, if you’re pushing a claim for a non-dynasty courtier, make him your vassal first by granting him a landed title. Similarly, if you push someone else’s claim for a title equal in rank to your own, they will be independent. When you are the de jure liege of a title but not its de facto controller, you can press a “de jure claim” to gain control.

Unlike personal claims, de jure claims cannot be lost unless you lose control of de jure liege title. When the Sons of Abraham DLC is active, de jure wars cannot be used against holy orders of the same religion unless they have been expelled. If you or a vassal hold a duchy, or you personally hold a kingdom or empire, you can push a de jure claim upon one of its de jure counties held by the other realm.

Even if the other realm holds more than one county, you can only push a single de jure claim at once.

Also, this means that as an emperor, you cannot help your vassal kings press claims on counties which are de jure part of their kingdoms if their kingdoms are not de jure part of your empire.

If the owner of the target county is a single-county count, they will be vassalized. However, if they have a second county, have any higher title, or are a patrician, then the targeted county will be usurped instead along with any minor settlements in the county owned by the same character.

AI rulers will not use this CB against other vassals of their liege if the target is down to its last county. Thus, vassal dukes usually won’t “steal” direct vassal counts from a king, leaving it up to the king whether to transfer the vassal count or not. Success also gives prestige, and if you were pushing the de jure claim for someone else they’ll have their opinion of you increased by 50 for 20 years. On a white peace, you lose prestige, and the defender gets 50 prestige with a further 50 being divided among the defender and any allies.

On a loss, prestige changes are doubled and you also have to pay a lump sum equal to 4 times your annual income to the defender. Sometimes, you or one of your vassals controls a county and one of the minor holdings castle, temple or city in the county is held by somebody outside your realm or is independent.

In this case, you will be able to press a county claim in order to gain control of all such holdings the defender owns. Prestige gains and losses are half those for a claim on a county, except on white peace, where they are only a quarter of the usual amount.

The holding will always be usurped, not vassalized. In general, they are expensive to declare and relatively powerful. Go to war for all counties within a duchy title. You must personally hold the duchy title or be its de jure liege king or emperor. To declare the war, you must spend tier-scaled prestige for dukes, for kings, for emperors.

Can only be used within the same religious group. Muslims cannot use this CB against other sects of Muslims. A large realm can challenge another large realm for a de jure kingdom. Both realms must be independent, have realm size , be non-nomadic, and be at least king tier. The targeted kingdom must be bordering or within two sea zones. The attacker must spend prestige and piety to start the war.

On success, the kingdom title and all land within it held by the target character are usurped. The penalties for losing are much greater than for most CBs. Can be used to conquer a county in a duchy where you already hold a county or barony, as long as the duchy title does not exist. Vassalizes the target if possible, and usurps the title otherwise.

The attacker must spend 1 year income to declare this war. Additionally, counts must spend piety and dukes must spend piety. Higher tier characters cannot use this CB. Liberates a kingdom that has provinces of your religion. The new ruler will be of your religion and will be a Tributary State under your protection. Can only be used after getting a special “opportunity”. An opportunity is likely the first time you start the Strengthen Religion ambition , especially if zealous and using the theology focus.

It is also possible to get an opportunity at random. Also available with Holy Fury to characters with certain bloodlines , even if Jade Dragon is not active. Bloodlines that “Can call Religious Liberation wars” allow declaring an unlimited number of Religious Liberation wars. An unjust conquest of a neighboring county.

On success, vassalizes the county if possible and usurps it otherwise. When used within a realm, the county must be personally owned by the defender. When used against an independent ruler, the county can be owned by a vassal or below.

Pagans can use the CB for prestige. Others can use the CB for wealth and piety, with the cost increasing based on your tier and the similarity of the defender’s religion. Declaring this war decreases the opinion of certain rulers toward you.

The opinion hits are most damaging when declaring war on a coreligionist: in this case, most of your vassals and your religious head will be upset. Pacifist religions cannot use this CB. Nomads and Muslims cannot use this CB as they have alternatives. Likewise, Pagans cannot use this CB except on coreligionists. The shattered-world Consolidation CB takes precedence if and when it is available.

As long as you’re someone’s vassal, you can try to achieve independence through war. If you win, you’ll be free of your current liege, and if the liege you’re rebelling against is a king or emperor, crown authority will be lowered one step. If you stalemate, you’ll lose prestige, and if you lose, you’ll be imprisoned and lose prestige.

Like with changing laws, you cannot use this CB more than one step up the chain. If your previous liege was themselves the vassal of another liege for example, if you’re a count breaking free from a duke who is in turn under a king , you will become a direct vassal of the higher liege rather than becoming independent. Unlike a faction war for independence, a directly declared war for independence allows the attacker to call in allies.

The defender can call in allies in both cases. On the other hand, a faction war lets you conspire with fellow vassals making them temporarily your vassals for the duration of the war, making the war effort more coordinated and can be started while your levies are already raised and gathered.

Vassals of vassals cannot use independence factions but can directly declare independence wars in order to serve a higher liege directly. Triggered by failed arrest or refused title revocation. A vassal who feels their faction is powerful enough can issue an ultimatum. If their liege does not capitulate, a war begins with the faction leader as the attacker. Each faction goal has a corresponding CB. The faction leader gains a temporary title of the defender’s rank thus temporarily becoming independent with the fellow faction members as temporary vassals.

They provide a minimum liege levy equal to their own army size. If your religion views an independent ruler as “infidel” or “heretic”, you can declare a religious war against that ruler for a duchy. Muslims can also attack non-heretic Muslims of a different denomination e. Sunni vs Shi’a who are not busy fighting infidels. Dharmans can also attack Taoists.

You must control a province bordering the targeted duchy or inside it. It can also be used across 2 sea zones if the attacker or defender is Muslim, or if the attacker is Christian and Crusades have been unlocked.

This CB cannot be used within a realm, for instance by a Sunni vassal against a Shi’a vassal of the same liege, or by a heretic vassal against their non-heretic liege. Vassals who do not share their liege’s religion are restricted from using the CB even for external wars, unless the vassal and liege are both non-heretics of the same religion group. The Reformed pagan version of the CB is more specific, requiring that a vassal match the exact religion of their liege.

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